Training with virtual reality and its impact on the heart and the ability to use in physiotherapy

Paula Migała, Mariusz Migała, Beata Skolik

P. Migała, M. Migała, B. Skolik – Training with virtual reality and its impact on the heart and the ability to use in physiotherapy. Fizjoterapia Polska 2020; 20(1); 6-14

Abstract
Admission. The term “virtual reality” means an environment created by an electronic device that consumes the user. The relationship between the virtual object and the person is triggered. The most important phenomenon that affects the human psyche is immersion, or the ability to create a sense of presence in a place generated by a computer.
Goal. Evaluation of the impact of training using non-emulsion and immersion projection with training on a stationary cyclometer on heart action, i.e. heart rate, systolic and diastolic blood pressure and saturation. Comparison of the impact of training with occurring phenomenon of absorption and without on the previously mentioned factors, evaluation of the effects of training with the use of virtual reality and the possibility of using the training with VR in physiotherapy.
Material and methodology of testes. The study group of 20 people (20-35 years). Three trainings were conducted each time. The first training (A) was carried out on a stationary cycloergometer (constant load 50 WAT). Second training (B) under the same conditions, but additionally with the use of virtual reality goggles and immersion projection. The third training (C) also under the same conditions, but a non-oven projection was used on the laptop screen. RR measurements were taken every 3 minutes and HR and SpO2 every 1 minute.
Results. The mean value of the training pulse in training A was 94,7 BPM, in training B 96,5 BPM, and in training C 97,2 BPM (p < 0.99). Average values of saturation in training A 96,46%, training B 96,22%, training C 96,61% (p < 0.19). In the pressure changes, mean values during training A RR 123,21/79,6 mmHg, training B RR 127,64/79,1 mmHg, training C RR 123,54/75,1 mmHg. RR p < 3.04, p < 2.4. Despite the lack of relevance, a trend was noticed.
Conclusions. Studies have shown no significant differences in the comparison of the effects of training using different stimuli on direct stimulation of heart rate and saturation. A greater impact on the initial heart rate ceiling in training using virtual reality goggles compared to controlled training on a stationary cycloergometer and with non-immersive projection has been proven. No major impact of one-time training with the use of virtual reality goggles on the persistence of effects immediately after training has been proven. It was found possible to use this type of training in physiotherapy to increase patient involvement in performing a physical task, make training more attractive, and improve patients’ well-being.

Key words:
virtual reality, immersion, stationary cycloergometr, virtual training, heart rate, arterial pressure, saturation

Pobierz/Download/下載/Cкачиваете Besplatno preuzmi članak na engleskom jeziku