Sensor-based footwork instrument for the martial art of Tarung Derajat: Validity and reliability

Alnedral, Yoshua Simamora, Nurul Ihsan, Muhamad Sazeli Rifki, Nissa Aldani, Deby Tri Mario

Alnedral, Yoshua Simamora, Nurul Ihsan, Muhamad Sazeli Rifki, Nissa Aldani, Deby Tri Mario – Sensor-based footwork instrument for the martial art of Tarung Derajat: Validity and reliability –  Fizjoterapia Polska 2025; 25(2); 363-369

DOI: https://doi.org/10.56984/8ZG00E1LXFF

Abstract
Although instruments to measure footwork ability in sports performance have been investigated in previous studies, an instrument relevant to the movement characteristics of Tarung Derajat martial arts has not been found. The purpose of this study was to develop a sensor-based footwork instrument for Tarung Derajat martial arts. This study began with determining the elements of the instrument, design, selection of physical elements to be measured, sensor device components, assembly of the device, characterization of the relevance of movement in Tarung Derajat martial arts, and testing. The feasibility test of the device involved 4 experts (instrumentation, sports measurement tests, Tarung Derajat martial arts, and information technology) and 6 Tarung Derajat martial arts athletes (aged 18.53 ± 0.52 years). Then the test-retest reliability involved 33 Tarung Derajat martial arts athletes, consisting of male (n = 19; aged 19.21 ± 0.71 years) and female (n = 14; aged 18.79 ± 0.80 years). Data were analyzed using percentages, correlations, and t-tests. The results of the study showed that the sensor-based footwork instrument was very feasible to be used for Tarung Derajat martial arts, with a percentage of 86.50. The results of the test-retest reliability showed a high correlation coefficient (n = 33; r = 0.897; Sig. < 0.05; n = 19; r = 0.802; Sig. < 0.05; n = 14; r = 0.823;            Sig. < 0.05). Then, the t-test showed that there was no significant difference in the results of the footwork ability test between male and female participants (Sig. > 0.05). Field trials with wider subjects are needed in future research, with more refined tool displays and designs.
Key words
footwork, sensors, martial arts, Tarung Derajat, sports performance
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Interaktywne media edukacyjne do nauki sztuk walki z wykorzystaniem Smart Apps Creator: Studium rozwoju aplikacji dla treningu pencak silat

Bangun Setia Hasibuan, Zulpikar Ilham, Sabaruddin Yunis Bangun, Agung Sunarno, Mikkey Anggara Suganda, Didi Suryadi

 

Bangun Setia Hasibuan, Zulpikar Ilham, Sabaruddin Yunis Bangun, Agung Sunarno, Mikkey Anggara Suganda, Didi Suryadi – Interactive learning media for martial arts using smart apps creator: A development study for pencak silat training –  Fizjoterapia Polska 2024; 24(3); 303-310

DOI: https://doi.org/10.56984/8ZG020AH7F

Abstract:
The introduction of Android-based interactive learning in martial arts education is a new approach. This study sought to develop and assess the efficacy of a custom martial arts lecture tool designed to improve proficiency in basic techniques. Using a research and development framework utilising the ADDIE method, which includes analysis, design, development, implementation, and evaluation, this study focused on students of the Faculty of Sport Sciences at Medan State University. Using a random sampling technique, 15 participants were selected for the small-scale trial, while 30 participants were selected for the large-scale evaluation. The results of the pilot test, in accordance with the assessment criteria, showed that the developed app scored high in terms of usability, ease of use, ease of learning, and overall satisfaction. In addition, analysis of the pre-test and post-test scores conducted using paired sample t-tests showed a significant improvement in student performance. Specifically, the mean score increased from 7.6 in the pre-test to 8.73 in the post-test, with a significance value (2-tailed) of p = 0.001, indicating a significant difference between the initial and final assessments. In summary, these findings suggest that an Android-based learning application developed using Smart Apps Creator is a highly effective educational tool for mastering basic martial arts techniques.

Keywords:
learning media, interactive, martial arts, smart apps creator

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