Adapting instructional resources for sports management courses: an examination of qualification-based curriculum creation

Asep Suharta, Mahmuddin, Amansyah, Nurkadri, Sabaruddin Yunis Bangun, Anak Agung Ngurah Putra Laksana, Yan Indra Siregar, R. Syaifullah D. Sihombing, Mikkey Anggara Suganda, Novi Yanti, Didi Suryadi

 

Asep Suharta et al. – Adapting instructional resources for sports management courses: an examination of qualification-based curriculum creation –  Fizjoterapia Polska 2025; 25(2); 245-251

DOI: https://doi.org/10.56984/8ZG00E1ONAP

Abstract
This study aims to develop instructional materials for sports management courses as an initial step toward aligning with the Indonesian National Qualifications Framework (KKNI) curriculum. The identified issue is the outdated and irrelevant nature of existing materials used at the Faculty of Sport Science (FIK), Medan State University, which hampers the quality of education. To address this, the research employed a design and development methodology, encompassing four key phases: analysis, design, production, and evaluation. The trials were conducted in stages, starting with a limited trial involving 30 students, followed by a main trial with 50 students, and concluding with an operational trial including 60 students from the Department of Physical Education, Health, and Recreation at the Faculty of Sport Science (FIK), Medan State University. The results revealed that in the limited trial, the teaching materials received an average score of 45%, categorized as very poor. After revisions, the main trial showed improvement, with an average score of 75% (good category), and in the operational trial, the materials achieved an average score of 92%, classified as very good. The contribution of this research lies in the development of relevant and effective instructional resources for sports management education, aligned with the KKNI curriculum and ready for implementation. The study concludes that these teaching materials are suitable for use in qualification-based curriculum development.
Key words
teaching, sport management, curriculum development
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Interaktywne media edukacyjne do nauki sztuk walki z wykorzystaniem Smart Apps Creator: Studium rozwoju aplikacji dla treningu pencak silat

Bangun Setia Hasibuan, Zulpikar Ilham, Sabaruddin Yunis Bangun, Agung Sunarno, Mikkey Anggara Suganda, Didi Suryadi

 

Bangun Setia Hasibuan, Zulpikar Ilham, Sabaruddin Yunis Bangun, Agung Sunarno, Mikkey Anggara Suganda, Didi Suryadi – Interactive learning media for martial arts using smart apps creator: A development study for pencak silat training –  Fizjoterapia Polska 2024; 24(3); 303-310

DOI: https://doi.org/10.56984/8ZG020AH7F

Abstract:
The introduction of Android-based interactive learning in martial arts education is a new approach. This study sought to develop and assess the efficacy of a custom martial arts lecture tool designed to improve proficiency in basic techniques. Using a research and development framework utilising the ADDIE method, which includes analysis, design, development, implementation, and evaluation, this study focused on students of the Faculty of Sport Sciences at Medan State University. Using a random sampling technique, 15 participants were selected for the small-scale trial, while 30 participants were selected for the large-scale evaluation. The results of the pilot test, in accordance with the assessment criteria, showed that the developed app scored high in terms of usability, ease of use, ease of learning, and overall satisfaction. In addition, analysis of the pre-test and post-test scores conducted using paired sample t-tests showed a significant improvement in student performance. Specifically, the mean score increased from 7.6 in the pre-test to 8.73 in the post-test, with a significance value (2-tailed) of p = 0.001, indicating a significant difference between the initial and final assessments. In summary, these findings suggest that an Android-based learning application developed using Smart Apps Creator is a highly effective educational tool for mastering basic martial arts techniques.

Keywords:
learning media, interactive, martial arts, smart apps creator

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